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Transparency shader not working in v12 #1354
Comments
i think you need |
Thanks. I see the exact same problem with
|
thanks for testing! there is probably a bug in how force_win_blend is handled in v12. |
Fixes #1354 Signed-off-by: Yuxuan Shui <[email protected]>
can you test the commit above? |
Works great, thank you! Would it make sense to have |
Yes. |
Fixes #1354 Signed-off-by: Yuxuan Shui <[email protected]>
but it's going to be in v13 though, too late for v12. |
Fixes #1354 Signed-off-by: Yuxuan Shui <[email protected]>
Platform
NixOS
GPU, drivers, and screen setup
Intel Graphics on Linux v6.11.2, single monitor (laptop - Thinkpad X1 Extreme Gen3)
Environment
i3 version 4.23
picom version
v12.2
Diagnostics
Configuration:
Configuration file
Steps of reproduction
#171925
), e.g. by activating thedeeper-blue
color themeExpected behavior
Window background should be transparent, e.g.:
(screenshot taken with picom 11.2 with the equivalent config
window-shader-fg-rule = [ "compton/color-key-transparency-171925.glsl:class_g = 'Emacs'" ];
)Current Behavior
Looks like the window contents is drawn on top of the previous copy repeatedly, instead of on the background, causing the window to be opaque and a ghosting effect, e.g.:
Stack trace
N/A
OpenGL trace
Let me know if you need this.
Other details
Hopefully the screenshots should be OK.
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