English
Experimental GB Studio 4 plugin collections.
These plugins can now be installed directly via Plugin Manager, a new feature introduced in GB Studio 4.2. See documentation site below for more details on how to install and use.
Plugin docs: https://tomo666.github.io/gamedevlab/gbs_plugins/intro
Font docs: https://tomo666.github.io/gamedevlab/gbs_resources/docs/fonts
Japanese (日本語)
実験的な GB Studio 4 のプラグイン集。GB Studio 4.2 の新機能である「プラグインマネージャー」から直接インストールすることができるようになりました。詳細なドキュメントは下記の日本語サイトを参照してください。
プラグインのドキュメント: https://tomo666.github.io/gamedevlab/ja/gbs_plugins/intro
フォントのドキュメント: https://tomo666.github.io/gamedevlab/ja/gbs_resources/docs/fonts
These are byproducts of the game “XV” I’m currently developing. These plugins provide functionalities that cannot be accomplished or are difficult to implement using just the built-in event components (as of version 4.0.1).
Usability might not be straight forward and might be difficult understanding the concepts, but if it can be of any good usage depending on your needs, please feel free to use/customize it. Can be used in commercial or non-commercial purposes. However, these plugins are highly experimental and can be removed/updated in the future without prior notices. Also, issue fixes and additional features are not guaranteed to be implemented unless I feel the need to be updated. So please use it at your own risk.
No need for credits, but if you would like to do so, please use: Tomo@indiegdevstdio or just Tomo.
- Cursor Controller
[Lets you control a selection cursor sprite with animations in a "quick and dirty" way.]
- Array_Factory
[Virtual Array Management Plugin Collections]
- Array_Manager_Set
[Merges multiple global variables and use it as a virtual array (SET VALUE)]
- Array_Manager_Get
[Merges multiple global variables and use it as a virtual array (GET VALUE)]
- Array_Manager_Set
- Obstacle_Detector
[Collision Detection Plugin Collections]
- Actor_Walkability_Checker
[Obtains an obstacle info relative to the actor's facing direction]
- Obstacle_Checker
[Obtains an obstacle info at a specific tile position]
- Actor_Walkability_Checker
- Sprite_Tile_Replacer
[Replaces a specified sprite tile with ability to select a VRAM bank]