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Render emissive only is a common use case when using bloom effects and such.
For now, user code need to implement a modified version of the default PBR shader.
It would be nice to provide something out of the box :
The text was updated successfully, but these errors were encountered:
#25 emissive only shader provider and custom prefix for shaders
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mgsx-dev
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Render emissive only is a common use case when using bloom effects and such.
For now, user code need to implement a modified version of the default PBR shader.
It would be nice to provide something out of the box :
The text was updated successfully, but these errors were encountered: