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Endless Sky Delta v0.10.11.6-Delta

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@Zitchas Zitchas released this 16 Feb 20:24
· 46 commits to experimental since this release
c2e6331

This release cleans up a bunch of things, and includes a variety of new things for everyone. First off, the big noticeable thing is that fighters, drones, and interceptors will now feel tiny compared to the larger and more substantial ships. This isn't just aesthetic, though, since smaller ships are smaller targets, this is expected to help these tiny ships survive a little better.

On the content creation side, the implementation of Custom Outfit pricing has some serious potential to make the world feel more diverse and consequential. This allows the creation of custom price lists that specify that specify that in certain locations outfits will cost more (or less) than they do normally. This can be set up to both apply just to imports, or to the price in general. For instance, the Remnant will pay significantly more for Quarg outfits than normal (but still don't sell them at all); whereas most factions that are friendly with the Quarg will only pay a pittance of their normal price. This can be used to setup supply and demand and value situations, where outfits might be purchased or sold at some places at much higher rates because they are harder to get there or higher demand for them; while other things might be easily available or poorly valued in others. For example, the Remnant have hyperdrives, cargo scanners, and outfit scanners for sale, but don't really use them anymore, so they're available for cheaper than the usual price since they have low demand.

A few basic implementations of this have been implemented, and lots more will be welcomed contributions.

And lastly, for people who start a new pilot with this release, Jamese has a surprise for you... No peaking, but you'll probably like it!

What's Changed

  • feat(data): Scaling Drones 40%, Fighters 50%, Interceptors 60% by @Zitchas in #195
  • Feat(data): Add Formations To Human Fleets by @Zitchas in #209
  • feat(fix): Fixing Lateral Thruster usage by @Zitchas in #211
  • Feat(data): tutorial engine mod by @Zitchas in #213
  • Feat(data): Removing forced universal reverse thruster by @Zitchas in #216
  • feat(code): Custom outfit prices and sell type by @TheGiraffe3 in #122
  • feat(data): Adding slots to the Avgi by @Zitchas in #219
  • Feat(data): Revising the alt text for the destroyed blockade in Cognizance 29 by @Zitchas in #221
  • feat(update): Updating version number to 0.10.11.6 by @Zitchas in #222

Also included but not listed here is every PR merged into upstream up to this point in time. (2025-Feb-17)

Thank you to everyone who directly or indirectly contributed. Your help has been much appreciated!

Full Changelog: v0.10.11.5-Delta...v0.10.11.6-Delta

This release page also includes a custom high-dpi version for Delta. It's functionally identical to the regular one with the exception that the x2 versions of the main menu title screen and logo have been removed so they don't overwrite the ES Delta screen. Given that a number of people playing this release have both Delta and regular upstream installed, I feel it is beneficial to help them utilize the high-dpi without potentially creating confusion over which version of the game they are playing.

Have fun, and please let me know what you think in the discussion page! I enjoy feedback. There's a lot more work to be done, but I feel like a massive amount of improvement has already happened.