Releases: BabylonJS/Babylon.js
Releases · BabylonJS/Babylon.js
7.51.1
Changes:
- #16232: Better preview update for NGE
- #16229: PBR: Fix refraction transmittance
- #16223: Viewer: adaptToDeviceRatio
- #16217: TextInputLineComponent input handling
- #16228: Revert "TextInputLineComponent input handling"
- #16227: Fix is32Bits detection in geometry setIndexBuffer
- #16225: CC Acceleration/max acceleration exposed
- #16220: Viewer: Make assetContainer optional for _getHotSpotToRef function
- #16224: Screenshots: Add a customDumpData function parameter to CreateScreenshotUsingRenderTarget
This list of changes was auto generated.
7.51.0
Changes:
- #16207: Viewer extract CreateHotSpotFromCamera as a utility function
- #16214: PBR: Fix calculation of transmittance
- #16222: Avoid exception during shader compilation context loss
- #16217: TextInputLineComponent input handling
- #16219: IBL Shadows - Don't copy mips until effect is compiled
- #16218: Viewer: add support for hdr environments
- #16215: Fix empty runOriginalID for CSG2 toMesh
- #16216: Viewer: automatic default env for IBL when PBR materials are present
- #16212: Fix Geometry update with smaller buffer
- #16203: Fix projection bug when dragging in default (viewport) plane
See More
- #16209: Add automatic adjustment for renderScale based on hardware scaling
- #16210: Prevent duplicate notifications for removed anchors in WebXRAnchorSystem
- #16208: WebGPU: Fix crash when using clear coat bump
- #16206: Update dependencies
- #16205: fix: update loading screen text when loader is currently shown
- #16202: Add support for subdivide modifier for NGE and VertexData
This list of changes was auto generated.
7.50.0
Changes:
- #16200: Prevent multiple instances of Manifold from being created
- #16199: Account for scaling in AdjustOffsetForRotationCenter
- #16198: Add offset to instantiate nodes
- #16196: Set SPZ Niantic Sample as reference
- #16195: Enhance XR pointer handling and drag behavior improvements
- #16197: Add Flag for bakeCurrentTransformIntoVertices
- #16194: Fix script error when no mesh is in the scene for camera framing behavior
- #16193: Engine: Move the CreateAlignedTypedArray function from engine to bufferUtils
- #16189: Viewer: enable WebGPU by default (conditionally)
- #16190: NME: Fix global worldPos and worldNormal not declared in "Generate only fragment code" mode
See More
- #16191: NME: Add support for velocity to prepass output block
- #16187: Screenshot tool: Use the right mesh list
- #16188: Fix Inspector metadata update
- #16145: Animations, reframeCamera, pick multiple models
- #16185: FrameGraph: add support for utility layer renderers
- #16186: GreasedLine screen space vertex shaders
- #16179: [new feature] add vertex color morph target
- #16110: WebGPU: Fix GPU buffers update when parameters are not aligned
This list of changes was auto generated.
7.49.0
Changes:
- #16182: Update manifold to 3.0.1
- #16175: NGE is using the materials lib but doesn't load it
- #16178: Viewer: update annotations while viewer is suspended
- #16177: Viewer: Bring back panning sensitivity adjustment
- #16126: Update snapshots and test configs
- #16174: WebGPU: Fix distance attenuation calculation in SSR2
- #16171: Several tiny fixes for animations
- #16172: Update return type and comments in CreateHotSpotQueryForPickingInfo
- #16173: RSMGI: Fix shaders not yet loaded when generating GI
- #16170: Add missing classname
See More
- #16168: Add support for PointListBlock - Used to manually defines a geometry based on a list of points
- #16169: UT for processing pointer down triggers, ensuring the meshUnderPointer passed to the handler is up to date
- #16167: Fix OnPickDownTrigger passing along a stale meshUnderPointer value on touch devices
- #16166: Viewer: Call updateMesh on SnapshotHelper
- #16165: SnapshotRenderingHelper: Don't force world matrix computation
- #16164: Fix nge crash when no data is present for Compute Normals
- #16157: Add indices calculation in CreateHotSpotQueryForPickingInfo
- #16163: SnapshotRenderingHelper: Support animated instances in fast snapshot mode
This list of changes was auto generated.
7.48.3
7.48.1
Changes:
- #16154: Make SceneLoader module level functions PascalCase and add GetRegisteredSceneLoaderPluginMetadata
- #16156: Fix pointerId leak when a pen is lifted off the digitizer
- #16155: Viewer: Add removeEventListener typings
- #16153: Preserve vertex buffer types in DracoEncoder
- #16150: Add more cases of calling error callbacks
- #16152: Update camera.ts to include default maxZ value
- #16149: Add Irradiance texture support in Env format
- #16151: Make sure an engine with exception is cleared
This list of changes was auto generated.
7.48.0
7.47.3
Changes:
- #16148: Pass the context also in WebGL1
- #16147: Fix misuse of offset in updatedynamicbuffer
- #16144: Rendering Engine: Fix alpha support
- #16146: Fixed issue when using SSAO2 with viewports
- #16143: Add multiple models support
- #16141: Fix flipped camera on export
- #16140: Add Basis Universal WASM to public
- #16139: Fix missing conversion
- #16137: Expose specularPower to roughness conversion
- #16138: Add debug Node to GS, procedural, particles and PP