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I also noticed that in the default libGDX shader spherical harmonics are implemented but there's nothing that sets the sphericalHarmonicsFlag in the Java side..
Again, this could be another minor feature, however could be nice to have :)
A brief explain of Spherical Harmonics can be found in the ARCore documentation, with also some examples: https://developers.google.com/ar/develop/lighting-estimation#ambient_spherical_harmonics
I also noticed that in the default libGDX shader spherical harmonics are implemented but there's nothing that sets the
sphericalHarmonicsFlag
in the Java side..gdx-gltf/gltf/src/net/mgsx/gltf/shaders/default.vs.glsl
Lines 279 to 289 in c8047c2
Weird, btw this could be an improvement to this library, a lot of PBR rendering implements this feature.
Thanks!
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